Learning

Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Study Reveals Real Reason Behind Gaming Aggression


No Comments

A new study has revealed that gamers are more likely to experience feelings of aggression from playing a game when it is too difficult or when the controls are too complicated to master. In comparison, the research found there was “little difference” in levels of aggression when the games themselves depicted violence. Overwhelmingly, the deciding

Read More

Gaming, HCI, Psychology, Serious Games

This Video Game Knows When You’re Scared–And Gets Scarier


No Comments

The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming. In the future, horror games will know when you’re scared. And then they’ll get scarier. Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback

Read More

Collaboration, Gaming, HCI, Psychology, Simulations, Usability

GDC: Sid Meier’s Lessons On Gamer Psychology


2 Comments

Sid Meier is known as the mastermind behind some of the most respected and influential video games of all time, such as Civilization, Railroad Tycoon and Pirates. But in his pursuit of conveying a realistic experience for players, he says his logical mind wasn’t taking into account enough what was going on in players’ heads.

Read More