Psychology

Development, Education, Gaming, HCI, Psychology, Usability

Games User Research: Driving Development with Actionable Insights


Developers both large and small can benefit from an outside perspective given by a game user research, or usability research geared towards games. Indie developers can benefit from adding UX expertise to the development team, while large developers can obtain an outside perspective to compliment and verify findings from internal members of the development team.

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Gaming, HCI, Psychology, Usability

The clever UX that made Fortnite a $1.2 billion sensation


The gaming hit is a masterclass in UX and experience design. The online videogameĀ Fortnite Battle RoyaleĀ was launched just a year ago in September 2017. Since then the game had amassedĀ 125 million active players by June and madeĀ $1.2 billionĀ for its developer Epic Games. It has also been linked toĀ 200 divorcesĀ in the U.K. and a case ofĀ aggravated

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HCI, Psychology, Usability

The Extra Effort for Great UX


One of the best books Iā€™ve ever read on User Experiences is titled ā€œThe Elements of User Experienceā€ written by Jesse James Garrett. In the book, he begins by telling the story of a man who wakes up and wonders why his alarm clock never went off. He goes to make coffee, but struggles with

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Development, HCI, Usability

Good UX Is Good Business: How To Reap Its Benefits


UserĀ experience (UX) design focuses on enhancing user satisfaction by improving how we interact with the websites, applications and devices in our lives. In other words, UX makes complex things easy to use. While the term ā€œUXā€ is relatively new, the concept of user-friendly design has been around for generations. ā€œGood design is good business,ā€ the

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Gaming, HCI, Psychology, Usability

UX Without User Research Is Not UX


Summary:Ā UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail. A websiteā€™s (or productā€™s) success depends on how users perceive it. Users assess the usefulness and ease of use of websites as they interact with

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Gaming, HCI, Psychology, Usability

The What, Why and How of User Personas


One of the few proven ways to be successful in any business is to understand your customerā€™s needs and deliver quality products or services that satisfy those needs in the best way possible. Yes, it does sound too bookish but the truth is knowing your end user is the kernel of a customer-oriented business model.

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Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Study Reveals Real Reason Behind Gaming Aggression


A new study has revealed that gamers are more likely to experience feelings of aggression from playing a game when it is too difficult or when the controls are too complicated to master. In comparison, the research found there was “little difference” in levels of aggression when the games themselves depicted violence. Overwhelmingly, the deciding

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Gaming, HCI, Psychology, Serious Games

This Video Game Knows When Youā€™re Scaredā€“And Gets Scarier


The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming. In the future, horror games will know when youā€™re scared. And then theyā€™ll get scarier. Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback

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