Situated Research

Development, Education, Gaming, HCI, Psychology, Usability

Games User Research: Driving Development with Actionable Insights


No Comments

Developers both large and small can benefit from an outside perspective given by a game user research, or usability research geared towards games. Indie developers can benefit from adding UX expertise to the development team, while large developers can obtain an outside perspective to compliment and verify findings from internal members of the development team.

Read More

Gaming, HCI, Psychology, Simulations, Usability

Simplification: A Review of Civilization V


No Comments

The latest release in the Civilization series has many improvements, from beautiful new graphics to redesigned gameplay. Many features in Civilization IV have been streamlined or eliminated, in favor of a simplified playing experience that will attract new players to the game. Having studied Civilization IV extensively (most of our publications are based upon research

Read More

Gaming, HCI, Psychology, Usability

What’s Wrong With the RITE Method?


4 Comments

A critique of a common method used in video game usability research Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability

Read More