Usability

Gaming, HCI, Psychology, Usability

UX Without User Research Is Not UX


Summary: UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail. A website’s (or product’s) success depends on how users perceive it. Users assess the usefulness and ease of use of websites as they interact with

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Gaming, HCI, Psychology, Usability

The What, Why and How of User Personas


One of the few proven ways to be successful in any business is to understand your customer’s needs and deliver quality products or services that satisfy those needs in the best way possible. Yes, it does sound too bookish but the truth is knowing your end user is the kernel of a customer-oriented business model.

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Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Study Reveals Real Reason Behind Gaming Aggression


A new study has revealed that gamers are more likely to experience feelings of aggression from playing a game when it is too difficult or when the controls are too complicated to master. In comparison, the research found there was “little difference” in levels of aggression when the games themselves depicted violence. Overwhelmingly, the deciding

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Gaming, HCI, Psychology, Serious Games, Simulations, Usability

Crossing the UI Rift with Oculus


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Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities Virtual reality doesn’t present user interface design with its first opportunity for transformation. The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when

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Gaming, HCI, Usability

Xbox One and PS4 Are Filled with Missed Opportunities


Before we knew anything about the PS4 and Xbox One, our imaginations ran wild. When they were just ideas, the next-gen consoles held unlimited possibilities for every gamer. Of course, all of those hopes came crashing down when the infinite possibilities collapsed down into two actual real-life products. The PS4 won’t be shipping with a

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Gaming, HCI, Usability

Xbox One: The Wobbly Third Leg of Microsoft’s Non-Desktop Trifecta


With the complete hardware, services, and pricing unveiled for the Xbox One at E3, we now have the totality of Microsoft’s “next-generation” consumer-oriented lineup: Windows 8 on the desktop, laptop, and tablet, Windows Phone 8 on the smartphone, and Xbox One in the living room. On paper, this trifecta, seamlessly connected via Microsoft Account, SkyDrive, and Xbox Live,

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Gaming, HCI, Serious Games, Simulations, Usability

The Future of Gaming – It May All Be in Your Head


Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging

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Gaming, HCI, Serious Games, Simulations, Usability

Sculpting in Virtual Reality: Meet Leonar3Do


Hungarian startup Leonar3Do (pronounced “Leonardo”) today demoed its mind-boggling virtual reality software for PC and Mac that lets you manipulate 3D objects as if they were right in front of you. Using a combination of triangulation (using sensors latched on to your computer) and 3D goggles, Leonar3Do creates an environment for interacting with 3D objects

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