User-Centered Design

Gaming, Usability

A Football Fan’s Take on the Xbox One


If you love the PS4 and can’t stand Xbox stuff, enjoy your romance. While I will make some references to both machines, it is not meant to be derogatory but informative. BLUF (Bottom Line Up Front) – The Xbox One is a great machine with a ton of potential. It will eventually realize said potential

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Gaming, HCI, Usability

Xbox One: The Wobbly Third Leg of Microsoft’s Non-Desktop Trifecta


With the complete hardware, services, and pricing unveiled for the Xbox One at E3, we now have the totality of Microsoft’s “next-generation” consumer-oriented lineup: Windows 8 on the desktop, laptop, and tablet, Windows Phone 8 on the smartphone, and Xbox One in the living room. On paper, this trifecta, seamlessly connected via Microsoft Account, SkyDrive, and Xbox Live,

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Gaming, HCI, Usability

Kinect Gestural UI: First Impressions


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Read the manual before using the interface. (Kinect Adventures) (Yes, it’s a *cute* manual, but these are still instructions to memorize.) Summary: Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog confirmations. But fun to play. Kinect is a new video game system that is fully controlled by bodily movements. It’s vaguely similar to the Wii,

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Gaming, HCI, Psychology, Usability

What’s Wrong With the RITE Method?


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A critique of a common method used in video game usability research Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability

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Collaboration, Gaming, HCI, Psychology, Simulations, Usability

GDC: Sid Meier’s Lessons On Gamer Psychology


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Sid Meier is known as the mastermind behind some of the most respected and influential video games of all time, such as Civilization, Railroad Tycoon and Pirates. But in his pursuit of conveying a realistic experience for players, he says his logical mind wasn’t taking into account enough what was going on in players’ heads.

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